Hyperlinks on every cash value towards the corresponding slide. Slide Master view to create unified slides for questions and answers. Item You must be logged in to download this file. Add to Collection. Details 30 slides Rating: How to get this PowerPoint Template? Subscribe today and get immediate access to download our PowerPoint templates.
6+ Keynote Jeopardy Templates
Keynote Jeopardy Template Free edtechnetwork. Here, you can easily download your favorite jeopardy game template MAC.
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Check the below link for more details about this. However, this one will help you to understand all about the game and its rules. If you are a school teacher, trying to bring some fun inside the classroom, this is the best choice. You will need a Keynote compatible template for Apple software. You can download the jeopardy Keynote template from here. This can also be used for business purposes. However, the best use of Keynote jeopardy is in schools. Shape 2 and so on. We need to know each shape's "name" so that we can make changes to it in the future. For my game board slide the first row of answers are shapes , the second row of answers are shapes , the third row of answers are shapes , the forth row of answers are shapes , and my category row are shapes This can be seen on picture 2.
Now go ahead and make your game board using shapes. For aesthetics you can change things such as the font, font color, font size, shape fill, and shape border color I also recommend centering the text in each shape. Next go to the second slide in your presentation. For this we want to add two shapes. Shape number one should be the near the top to act as a title for that slide. Shape number two will be where you can type answers. An example of mine is in picture 3. For the shapes on my answer slides I removed the outline and made the shape fill the same color as my background so that there is no appearance of shapes being on the slides.
After you have finished adding the shapes to this slide you can change the aesthetics for the shapes like you did on the game board. Now, on the left hand side of the screen you should see the two slides that you have made. Right-click on the answer slide you just finished and select "Copy. In the last slide, go ahead and change the text in the title to "Final Jeopardy.
The slides portion of this project is now finished! The way that the game is controlled is through the use of the Control Board, which we will make next. This is backbone of the game. This is also our starting point that is our foray into the world of macros. Click on the "View" tab on your top toolbar and select "Macros.
In the "Macro name: I use GameBoardControl. Next click, "Create. Right now your form is small, so we want to take the box in the lower right corner, click and drag to make it bigger.
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Don't worry about the text in them or their names at this point. We want to end up with something that looks likes picture 3.
All of the slightly raised objects are Command Buttons, the text only are labels, and the two white boxes on the bottom right side are text boxes. Click on the blue bar at the top of the form to select it it most likely reads UserForm1. On the bottom left in the "Properties" window, highlight the text "UserForm1" to the right of " Name " and change it to "ControlBoard" no space inbetween and not quotation marks.
This changes the forms "name" within the program so later when we reference it, we will use ControlBoard instead of the arbitrary UserForm1. We can also change the text that appears on the top of the form by changing what is in the right of the "Caption" spot in the Properties window. I changed mine to "Control Board. Now it will be really useful if you name the objects on the form in the same way that I have done in picture 3.
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If you don't, or if you change the layout that's cool, but you will have to make the necessary changes to the code in the next step to reflect this. For everything in the form except for the far right column the column that starts with "Initialize Game Board" and ends with "Final Jeopardy" change the Name and Caption both should be the same for the Command Buttons and Labels to what I have listed, keeping in mind that there should not be any spaces in the names. The naming scheme for the Command Buttons is: The labels are just: These Names are very important because they are what we are going to use in the next step with the code.
The Control Board Form is now complete! If the presentation was the skin, and the Control Board the backbone, then the code is the meat. This is what does the work for us. All "Code" will be in italics. When you type it in there is no need for the italics , it just helps to differentiate it from the rest of the text here. When we first created our macro, before we added the form, there was a window with some text in it. We want to select that window now.
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If Windows. Show The first line will help us avoid errors down the road, and the second line is what will make our form we just made appear when we run this macro. Without "ControlBoard. Show" we would never see the form when we run the macro.
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Of course, if you named your form something other than ControlBoard you will want to adjust it to your name. We are now done with that text window and you can now close it, or just keep it open.
Next we want to move back to your form. Double-click on your "Initialize Game Board" command button. This will open up a window with the following at the top of the screen: This is the button that we are going to press when we want to initialize the game board. What we want to happen is for the program to take the values that are listed in the Low Prize and Increase text box and update the first slide in the presentation with the correct prize values in each box.
Next we want it to go through each of the answer slides and update the title with the correct category name and prize value for each. We will want to put the following code in-between those two lines I'll give an explanation of each bit as we go along: Text In the first three lines we are declaring the variables that we are going to work with in this section.
This means that we can now use boardPos, prizeValue, and prizeValueIncrease as variables and set their value to nearly any integer whole number. In the fourth line we set gameBoard equal to ActivePresentation. Slides 1. What this means is that whenever we use "gameBoard" in the code, the program will recognize it as the first slide in our presentation which if you remember, the first slide in our presentation is our game board. In the last three lines I am taking the variables that we recently declared and am giving them values.
Unless they get changed later in the code, boardPos will have the value of 1, and prizeValue and prizeValueIncrease will have the value of what is in the text boxes that we made on the ControlBoard.